
Not sure if they've lowered the price since, but it's honestly ridiculous.

I faintly remember seeing a particular minipet several years ago that cost $400. A staggering amount of store items cost $20+, and some are hundreds of dollars. If you like having to buy and sell gear to other players via external websites or sitting around spamming trade chat, PoE is your game.Īlso, poe cosmetics are a huge whale trap. If you like complexity for its own sake, PoE is your game. PoE is none of those things, but is "deeper" (but not really, since it's chock full of illusion of choice bullshit). D3 is easier to get into, easier to get to the endgame, and easier to figure out how to play. I'd say ultimately what you want will dictate which you enjoy more. D3 lets you actually gear up on your own, and is much quicker as well. Gearing up is more of a pain in PoE, as you basically have to buy the endgame equipment or grind the same couple bosses over and over and over and over. So they've got a ton of stuff to do for characters these days, whereas D3 really hasn't added anything since 2.0 hit. Basically every season has a new activity, NPC or mechanic to grind, and the most popular ones are added into the game full-time once the season ends. That said, if you like grind for the sake of grind and characters being locked into only ever doing one particular thing, PoE has a lot of content.

Seriously feels like someone just got their sister to mumble a few lines into a cheap headset mic and that's the take they used. The voice acting is also ~universally awful. The gameplay also feels very clunky for most builds - there's not enough polish to make any particular class feel very fluid in combat. If you want to swap builds, you're better off simply deleting that character and starting over because it costs a lot of expensive currency tokens to reset your passives. There's a huge selection of passives, but most are garbage for any particular build and you're punished severely for allocating your points wrong. PoE is full of grindy mechanics, RNG mechanics, and old systems that feel like they belong in the 90s.
